Okay, so I've theorized a way to correctly resize models and have them keep their facial rigging, but it requires whoever is doing this to decompile the model completely, load it up into an actual 3D modeling program (Maya or Blender is reccommended), and then manually resize everything inside of the program. After that, you need to recompile the model using one of the newest model compilers, and the facial rigging should remain intact.
Another thing to note is the possible replacement of SMD files to compile models and using DMX files instead.
Of course, this is all theory, and I'm not entirely sure it would work.
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