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z40.jpg

Berdy1 7/28/2014 6:26:55 PM Rating: 0

Note: it take a good time to build the scene (placing model, light, camera) but it also shows how beautiful the Source engine is :)

can't wait to learn about animations
Gismad 8/2/2014 11:16:30 AM Rating: 0

hii, may i ask what program did you use to be able to model/manipulate with the source engine? o:
Gismad 8/2/2014 11:20:01 AM Rating: 0

is it source film maker? if it is can i ask how did you render such high resolution images from it? o.o
Berdy1 8/3/2014 9:26:53 PM Rating: 2

Hey, to optimize SFM (yes, it's source filmmaker) render there are some things to do:

1) Right click on selected camera screen => Render setting
make sure Depth of Field, motion blur and subpixel are checked (occlusion ambiant too)
then change the value "Use camera setting" to the maximum override value (should be 1024 for DOF and 256 for motion blur).

2) right click on camera1 (or any cam you are using) in the animation set editor => show in element viewer => Camera

it will redirect you to the element viewer of your camera, then look for those 2 lines: Depth Of Field Quality and Motion Blur quality.
Default value is 0, you can change to another value, as high as you want, i personnaly put 50 for both because the higher it is, the more it will need ressources from your computer, and rendering will be very long.

also, i spend a lot of time changing ambiant occlusion, bloom and tonemap settings from the camera.


now, this is how i render my pics:
File => export => poster
remove TGA and choose PNG or JPEG (as you want, i personnaly use PNG but some people says that JPEG is better for photographic and realistics pics).

DON'T check "constrain proportions"
choose the Image Size of your choice.
This pics is 1920x1080 (1080p) which is my desktop resolution.

i think it's the best common HD size.


but SFM is like a lot of 3D manipulating software, you need to spend a lot of time on it to optimize it.


hope it helped
Gismad 8/4/2014 9:19:01 AM Rating: 2

thank you berdy!
this is very insightful! i will now utilise this new knowledge that i now possess to optimize my sfm images!

thanks :3