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Hazal 2014-08-17 23:25 Rating: 0

Any ideas where? I have the one off the Workshop atm. Can't find it floating around SFMlab or the new DigitalEro.
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Hazal 2014-08-16 22:01 Rating: 0

Anyone who worked with this model figured out how to get her jaw to drop? I'd love to make a vore pic, but the jaw bone and slider seems to be missing O_o
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Hazal 2014-03-13 22:53 Rating: 0

@MrVits I mean a different pic, actually; better one imo :D
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Hazal 2014-03-12 01:38 Rating: 4

@MrVits wish granted if one of my posts actually gets accepted for once -_-
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Hazal 2013-12-19 00:02 Rating: 0

Yo PS3, nice stuff. Off-topic: made any headway on scaling down models? I'm thinking I might devote a few days of vacation to dicking with it again.
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Hazal 2013-09-19 15:40 Rating: 0

@Cornelius This is the method I was trying to work with. Unfortunately I sold my gaming rig (no time in college), so I don't have a PC with enough horsepower to dick with it more. So you're definitely on the right track (from what I've found, anyways), but I ran into trouble with Blender right away. All I could discern is that for whatever reason Blender breaks the model down into 4-5 files (which does make sense) but is only able to scale 3-4 of them (which doesn't), thus leading to the model having *no* face rigging. I personally used Blender instead of Maya because Blender had some easy addons for importing/exporting SFM files. Good luck to anyone who picks up this cause!
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Hazal 2013-08-22 23:46 Rating: 2

Gah, that sucks. Well, I'm nothing if not persistent; want me to give you a shout if I figure it out some how?
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Hazal 2013-08-22 22:21 Rating: 0

Hey PS3, I've been trying to resize some SFM models myself. How far did you get? No matter what model or method I use the damn compiler keeps bugging out the facial rigging.
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